Classification of motor errors to provide real-time feedback for sports coaching in virtual reality - A case study in squats and Tai Chi pushes.
Felix HülsmannJan Philip GöpfertBarbara HammerStefan KoppMario BotschPublished in: Comput. Graph. (2018)
Keyphrases
- virtual reality
- real time
- virtual environment
- interactive virtual
- three dimensional
- augmented reality
- virtual humans
- pattern recognition
- virtual world
- computer graphics
- machine learning
- virtual laboratory
- multi user
- decision trees
- feature selection
- vision system
- control system
- image sequences
- virtual museum
- computer interface
- tangible user interface