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Fast Normal Map Generation for Simplified Meshes.

Yigang WangBernd FröhlichMartin Göbel
Published in: J. Graphics, GPU, & Game Tools (2002)
Keyphrases
  • maximum a posteriori
  • d mesh
  • multiresolution
  • real time
  • databases
  • object recognition
  • generation process
  • database
  • data sets
  • image processing
  • decision trees
  • pairwise
  • maximum a posterior