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Fast Normal Map Generation for Simplified Meshes.
Yigang Wang
Bernd Fröhlich
Martin Göbel
Published in:
J. Graphics, GPU, & Game Tools (2002)
Keyphrases
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maximum a posteriori
d mesh
multiresolution
real time
databases
object recognition
generation process
database
data sets
image processing
decision trees
pairwise
maximum a posterior