Inter-Reflection Compensation for Immersive Projection Display.
Hitoshi HabeNobuo SaekiTakashi MatsuyamaPublished in: CVPR (2007)
Keyphrases
- liquid crystal
- projector camera
- virtual world
- virtual reality
- virtual environment
- learning environment
- human computer interaction
- real time
- projector camera systems
- projection method
- learning experience
- multi user
- touch screen
- virtual space
- image processing
- neural network
- projection matrix
- mixed reality
- multiple projectors
- data sets