Offline performance vs. subjective quality experience: a case study in video game recommendation.
Dietmar JannachLukas LerchePublished in: SAC (2017)
Keyphrases
- video games
- subjective quality
- visual quality
- reconstructed image
- quality assessment
- learning experience
- low bit rate
- coding efficiency
- correlation coefficient
- game play
- game players
- image quality assessment
- game design
- human observers
- image quality
- human visual system
- bit rate
- computer games
- image coding
- quality metrics
- image reconstruction
- peak signal to noise ratio
- user experience
- compression ratio
- image compression