Absorbing games with a clock and two bits of memory.
Kristoffer Arnsfelt HansenRasmus Ibsen-JensenAbraham NeymanPublished in: Games Econ. Behav. (2021)
Keyphrases
- internal memory
- random walk
- markov chain
- video games
- game theoretic
- power consumption
- computer games
- memory requirements
- limited memory
- monte carlo tree search
- game theory
- nash equilibria
- game playing
- high speed
- human computation
- educational games
- perfect information
- monte carlo
- memory usage
- online game
- hamming distance
- computational power
- general game playing
- computational complexity