A new pruning algorithm for game tree in Chinese Chess Computer Game.
Hal-Tao LiuBao-En GuoPublished in: ICMLC (2012)
Keyphrases
- game tree
- pruning algorithm
- computer games
- alpha beta
- game playing
- game tree search
- game play
- evaluation function
- video games
- search algorithm
- imperfect information
- monte carlo
- heuristic function
- game design
- two player games
- educational games
- search tree
- board game
- tree search
- optimal strategy
- neural network
- constraint propagation
- artificial intelligence