Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge.
Qian XingDanli WangYanyan ZhaoXueyu WangPublished in: ICEC (2020)
Keyphrases
- domain knowledge
- knowledge management
- artificial intelligence
- augmented reality
- knowledge representation
- knowledge based systems
- programming language
- knowledge discovery
- knowledge extraction
- learning systems
- virtual environment
- prior knowledge
- expert systems
- programming skills
- subject matter
- data mining tools
- database
- conceptual model
- domain ontology
- e learning
- data sets