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Crunch Time: The Reasons and Effects of Unpaid Overtime in the Games Industry.

Henrik EdholmMikaela LidstromJan-Philipp SteghöferHåkan Burden
Published in: ICSE-SEIP (2017)
Keyphrases
  • case study
  • game theory
  • computer games
  • video games
  • game playing
  • neural network
  • positive effects
  • nash equilibrium
  • game play
  • game design
  • nash equilibria