Gesture-Based, Touch-Free Multi-User Gaming on Wall-Sized, High-Resolution Tiled Displays.
Daniel StødleTor-Magne Stien HagenJohn Markus BjørndalenOtto J. AnshusPublished in: J. Virtual Real. Broadcast. (2008)
Keyphrases
- multi user
- multi projector
- high resolution
- virtual environment
- low resolution
- multi touch
- virtual world
- augmented reality
- super resolution
- human computer interaction
- single user
- user interface
- structured light
- remote sensing
- multi granularity
- multiple users
- spatial resolution
- image generation
- multiple projectors
- human computer interface
- high resolution images
- image processing
- field of view
- high frequency
- computer games
- virtual reality
- high quality
- human robot interaction
- video games
- display devices
- small sized
- serious games
- gesture recognition
- higher resolution
- virtual space
- smart objects
- computer graphics