Login / Signup
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning.
Edirlei Soares de Lima
Bruno Feijó
Antonio L. Furtado
Published in:
SBGames (2019)
Keyphrases
</>
automated planning
goal directed
heuristic search
video games
planning systems
game playing
ai planning
genetic algorithm
computer games
interactive storytelling
web service composition
heuristic search algorithms
search algorithm
planning domains