Dressed to Gamble: How Poker Drives the Dynamics of Wearables and Visits on Decentraland's Social Virtual World.
Amaury TrujilloClara BacciuMatteo AbratePublished in: CoRR (2024)
Keyphrases
- virtual world
- social context
- virtual communities
- virtual environment
- face to face interactions
- virtual reality
- multi user
- social interaction
- mixed reality
- social media
- physical world
- network dynamics
- dynamical systems
- social networks
- incomplete information
- virtual objects
- test bed
- goal driven
- communication patterns
- social behavior
- behavioral patterns
- game theoretic
- game based learning
- virtual learning environments
- virtual agents
- spatial structure
- social relationships
- human behavior
- computer science
- computer vision