Mobile games through the nets: a cross-layer architecture for seamless playing.
Vittorio GhiniStefano FerrettiFabio PanzieriPublished in: SimuTools (2010)
Keyphrases
- cross layer
- mobile games
- multi layer
- wireless networks
- video streaming
- routing protocol
- application layer
- quality of service
- mobile ad hoc networks
- multimedia services
- computer games
- mobile devices
- role playing game
- learning games
- scalable video
- network architecture
- response time
- online game
- video quality
- educational games
- video games
- augmented reality
- real time