When the Game Is Not Enough: Motivations and Practices Among Computer Game Modding Culture.
Olli SotamaaPublished in: Games Cult. (2010)
Keyphrases
- computer games
- game play
- digital games
- video games
- game design
- pilot study
- software engineering practices
- educational games
- serious games
- game ai
- game playing
- game engine
- case study
- autistic children
- game developers
- game based learning
- interactive storytelling
- game development
- online game
- motivational factors
- software engineering
- attitudes toward
- human players
- board game
- adventure game
- organizational culture
- commercial games
- social interaction