Computer engineering students' readiness and motivations for using dialog games in collaborative learning.
Ilker YenginIbrahim Furkan IncePublished in: ITHET (2016)
Keyphrases
- engineering students
- collaborative learning
- teaching methods
- college level
- content analysis
- individual learning
- knowledge construction
- computer mediated
- video games
- computer supported collaborative learning
- computer programs
- nash equilibrium
- high school
- mixed initiative
- game playing
- student learning
- knowledge building
- machine learning
- computer games
- learning process
- user interface
- educational games
- game play
- game theory
- learning outcomes
- computer systems
- active learning
- natural language
- case study