A gossip algorithm for aggregative games on graphs.
Jayash KoshalAngelia NedicUday V. ShanbhagPublished in: CDC (2012)
Keyphrases
- detection algorithm
- learning algorithm
- times faster
- optimization algorithm
- preprocessing
- dynamic programming
- matching algorithm
- monte carlo
- expectation maximization
- optimal solution
- worst case
- np hard
- tree structure
- computational cost
- computational complexity
- graph model
- adjacency graph
- probabilistic model
- graph structure
- segmentation algorithm
- linear programming
- simulated annealing
- high accuracy
- experimental evaluation
- cost function
- significant improvement
- k means
- evolutionary algorithm
- search space
- search algorithm
- objective function