Prototyping a Gamified System to Persuade School-Age Children in Developing Countries: Using Kahoot in Online Environments.
Mehnaz AlamMd Sanaul HaqueAshok TripathiFanny VainionpääPublished in: PERSUASIVE (Adjunct) (2022)
Keyphrases
- developing countries
- developed countries
- distance learning
- information and communication technologies
- rural areas
- e government
- primary school
- human resources
- online learning
- digital divide
- internet technology
- pedagogical approaches
- latin america
- young children
- low income
- hiv aids
- real time
- online course
- software development
- reinforcement learning
- early childhood
- information systems