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Computer-Animation zur graphischen Gestaltung von Benutzungsoberflächen am Beispiel TRIXTER.
Heiko Haenler
Published in:
Graphik im Bürobereich (1988)
Keyphrases
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computer animation
virtual reality
computer graphics
motion capture
computer generated imagery
human motion capture
machine learning
image sequences
object recognition
moving objects
viewpoint
spatio temporal
multi view
human computer interaction