Enhanced Attention Using Head-mounted Virtual Reality.
Gang LiJoaquin A. AngueraSamirah V. JavedMuhammad Adeel KhanGuoxing WangAdam GazzaleyPublished in: J. Cogn. Neurosci. (2020)
Keyphrases
- virtual reality
- head mounted
- augmented reality
- peripheral vision
- virtual environment
- eye tracking
- visual attention
- virtual world
- three dimensional
- eye movements
- computer graphics
- eye tracker
- interactive virtual
- virtual reality technology
- real time
- virtual training
- virtual museum
- collaborative virtual environments
- spatio temporal
- stereo vision
- virtual humans
- head motion
- virtual space
- feature extraction
- tangible user interface