User experience and learning experience in a 4D virtual reality simulation game.
Maiju Salovaara-HiltunenKatja HeikkinenJaana-Maija KoivistoPublished in: Int. J. Serious Games (2019)
Keyphrases
- learning experience
- virtual reality
- user experience
- simulation game
- educational games
- video games
- learning tools
- game based learning environment
- virtual environment
- adventure game
- learning process
- e learning
- learning outcomes
- mobile learning
- three dimensional
- user behavior
- virtual world
- computer graphics
- learning resources
- user interaction
- learning styles
- user interface
- end users
- mobile applications
- m learning
- virtual reality technology
- learning scenarios
- interactive virtual
- photorealistic
- collaborative virtual environments
- learning environment
- virtual museum
- virtual space
- assessment tool
- learning preferences
- computer vision
- artificial intelligence
- game based learning
- virtual humans
- interactive video
- game play
- learning activities