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A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars.

Raúl Lara-CabreraCarlos CottaAntonio José Fernández Leiva
Published in: EvoApplications (2013)
Keyphrases
  • real time strategy games
  • worst case
  • maximum a posteriori
  • decision problems
  • imperfect information
  • e learning
  • cooperative
  • prior knowledge