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A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars.
Raúl Lara-Cabrera
Carlos Cotta
Antonio José Fernández Leiva
Published in:
EvoApplications (2013)
Keyphrases
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real time strategy games
worst case
maximum a posteriori
decision problems
imperfect information
e learning
cooperative
prior knowledge