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Real-Time Antialiasing of Edges and Contours of Point Rendered Implicit Surfaces.

Dirk J. HarbinsonRonald J. BalsysKevin G. Suffern
Published in: CGIV (2008)
Keyphrases
  • implicit surfaces
  • closed contours
  • point cloud
  • genetic algorithm
  • three dimensional
  • video sequences
  • active contours
  • d scene