Uses and Gratifications of Initiating Use of Gamified Learning Platforms.
Rob van RoySebastian DeterdingBieke ZamanPublished in: CHI Extended Abstracts (2018)
Keyphrases
- information systems
- learning platforms
- learning processes
- technology enhanced
- e learning
- learning management systems
- learning activities
- learning design
- pedagogical model
- learning scenarios
- learning objects
- educational resources
- academic community
- databases
- language learning
- higher education
- learning process
- learning environment
- machine learning
- learning technologies
- learning strategies