Hockey: a case study of collaborative augmented reality.
Toshikazu OhshimaKiyohide SatohHiroyuki YamamotoHideyuki TamuraPublished in: VRAIS (1998)
Keyphrases
- augmented reality
- multi user
- face to face collaborative learning
- virtual objects
- virtual reality
- markerless
- real scenes
- human computer interaction
- mobile augmented reality
- collaborative learning
- remote collaboration
- real environment
- mixed reality
- tangible interaction
- learning games
- live video
- camera tracking
- head mounted display
- molecular structures
- promising experimental results demonstrate
- user interface
- computer generated images
- mobile robot
- tangible user interface
- computer vision