Parallel Longest Common Subsequence using Graphics Hardware.
John KloetzliBrian StregeJonathan DeckerMarc OlanoPublished in: EGPGV@Eurographics (2008)
Keyphrases
- feature vectors
- graphics hardware
- longest common subsequence
- similarity measure
- graphics processing units
- real time
- processing speed
- feature extraction
- texture mapping
- parallel processing
- dynamic time warping
- image based rendering
- edit distance
- biological sequences
- approximation algorithms
- general purpose
- similarity function
- finite automata
- d objects
- sequence matching
- image processing