Neighborhood Structures for GPU-Based Local Search Algorithms.
Thé Van LuongNouredine MelabEl-Ghazali TalbiPublished in: Parallel Process. Lett. (2010)
Keyphrases
- search algorithm
- collision detection
- search space
- times faster
- graphics hardware
- branch and bound
- search methods
- parallel implementation
- path finding
- search tree
- selection algorithm
- machine learning
- parallel computation
- tree search
- satisfiability problem
- search strategy
- heuristic search
- computer graphics
- graph search
- graphics processors
- parallel processing
- objective function