A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks.
Brian CarrigDavid DenieffeJohn MurphyPublished in: GLOBECOM (2007)
Keyphrases
- differentiated services
- congestion control
- real time traffic
- end to end
- computer games
- quality of service
- traffic engineering
- service differentiation
- educational games
- admission control
- ip networks
- path selection
- window size
- bandwidth allocation
- serious games
- rate control
- end to end qos
- mobile games
- video games
- atm networks
- packet loss
- game play
- network bandwidth
- video streaming
- network design
- video on demand
- control policy
- resource consumption
- wireless sensor networks
- network traffic
- network structure
- shortest path