Tagaboo: a collaborative children's game based upon wearable RFID technology.
Miriam KonkelVivian LeungBrygg UllmerCatherine HuPublished in: Pers. Ubiquitous Comput. (2004)
Keyphrases
- rfid technology
- ubiquitous computing
- radio frequency identification
- supply chain
- educational games
- supply chain management
- digital educational games
- rfid tags
- ambient intelligence
- ubiquitous computing technologies
- radio frequency identification rfid
- context aware
- collaborative learning
- rfid systems
- key technologies
- mobile communication
- human computer interaction
- radio frequency
- mobile learning
- low cost
- artificial intelligence
- social networks
- management system
- mobile terminals
- e government
- human activities
- augmented reality