Login / Signup
Active Learning and Case-Based Reasoning for the Deceptive Play in the Card Game of Truco.
Daniel P. Vargas
Gustavo Bathu Paulus
Luís A. Lima Silva
Published in:
BRACIS (1) (2021)
Keyphrases
</>
card game
case based reasoning
active learning
imperfect information
card games
perfect information
case base
relevance feedback
expert systems
game theoretic
machine learning
learning algorithm
artificial intelligence
training set
learning process