Sound Design for Video Games: An Interdisciplinary Course for Computer Science and Art Students.
Richert WangVincent OlivieriPublished in: SIGCSE (2018)
Keyphrases
- video games
- computer science
- electrical engineering
- helping students
- learning experience
- computer science students
- quest atlantis
- commercial games
- game engine
- computer scientists
- learning environment
- student learning
- middle school
- game design
- e learning
- case study
- instructional systems
- user interface
- learning styles
- distance learning
- computer games
- educational games
- lecture notes
- intelligent tutoring systems
- learning outcomes
- higher education
- secondary education
- learning activities
- computer supported collaboration
- computer science curriculum
- learning tools