Hamiltonian triangulations for fast rendering.
Esther M. ArkinMartin HeldJoseph S. B. MitchellSteven SkienaPublished in: Vis. Comput. (1996)
Keyphrases
- computer graphics
- high fidelity
- high quality
- graph coloring
- real time rendering
- volume rendering
- texture mapping
- image based rendering
- real time
- computer vision
- ambient occlusion
- rendered images
- ray casting
- ray tracing
- image synthesis
- photorealistic
- real world
- graphics hardware
- d scene
- object recognition
- image based modeling
- three dimensional
- data mining
- image rendering
- cluster of workstations
- neural network