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LGOAP: Adaptive layered planning for real-time videogames.
Giuseppe Maggiore
Carlos Santos
Dino Dini
Frank Peters
Hans Bouwknegt
Pieter Spronck
Published in:
CIG (2013)
Keyphrases
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video games
real time
learning experience
game play
control system
low cost
authoring tool
virtual environment
vision system
learning tools
heuristic search
domain independent
high speed
educational games
game playing
planning process
secondary education
commercial games