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Reducing power and latency in 2-D mesh NoCs using globally pseudochronous locally synchronous clocking.
Erland Nilsson
Johnny Öberg
Published in:
CODES+ISSS (2004)
Keyphrases
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d mesh
three dimensional
d objects
texture mapping
shape descriptors
skeleton extraction
power consumption
geometric properties
circuit design
low latency
scene geometry
triangular mesh
prefetching
video objects
response time
real objects
view dependent
machine learning