How do we make the virtual world a better place? Social discrimination in online gaming, sense of community, and well-being.
Sarah Hoan NguyenQiusi SunDmitri WilliamsPublished in: Telematics Informatics (2022)
Keyphrases
- virtual world
- virtual communities
- online gaming
- online game
- social context
- virtual environment
- online communities
- mixed reality
- multi user
- virtual reality
- network centrality
- physical world
- game based learning
- social networks
- learning community
- social capital
- social web
- continuance intention
- ambient intelligence
- digital libraries
- face to face interactions
- information systems