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The widely linear block quaternion least mean square algorithm for fast computation in 3D audio systems.

Francesca OrtolaniDanilo ComminielloAurelio Uncini
Published in: MLSP (2016)
Keyphrases
  • least mean square
  • linear systems
  • cost function
  • optimization algorithm
  • adaptive filtering
  • computational complexity
  • preprocessing
  • signal processing
  • image compression
  • convergence rate
  • recursive least squares