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Multiple Scattering Approximation for Real-time Underwater Spectral Rendering.
Néstor Monzón
Derya Akkaynak
Diego Gutierrez
Adolfo Muñoz
Published in:
STAG (2022)
Keyphrases
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real time
real time rendering
multiple scattering
graphics hardware
high quality
computer graphics
control system
multispectral
multispectral images
image based rendering
gpu implementation
vision system