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Multiple Scattering Approximation for Real-time Underwater Spectral Rendering.

Néstor MonzónDerya AkkaynakDiego GutierrezAdolfo Muñoz
Published in: STAG (2022)
Keyphrases
  • real time
  • real time rendering
  • multiple scattering
  • graphics hardware
  • high quality
  • computer graphics
  • control system
  • multispectral
  • multispectral images
  • image based rendering
  • gpu implementation
  • vision system