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'What I see is not what you get': why culture-specific behaviours for virtual characters should be user-tested across cultures.
Nick Degens
Birgit Endrass
Gert Jan Hofstede
Adrie J. M. Beulens
Elisabeth André
Published in:
AI Soc. (2017)
Keyphrases
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virtual characters
virtual environment
cross cultural
end users
cultural differences
serious games
embodied conversational agents
learning environment
mobile robot
user interaction
social interaction
user experience
human users
cognitive model