SEGA-ARM: A Metamodel for the Design of Serious Games to Support Auditory Rehabilitation.
David Céspedes-HernándezJorge Luis Pérez-MedinaJuan Manuel González-CallerosFrancisco Álvarez RodríguezJaime Muñoz ArteagaPublished in: Interacción (2015)
Keyphrases
- metamodel
- serious games
- modeling language
- uml profile
- design rationale
- game engine
- development processes
- data model
- design principles
- video games
- design patterns
- real world
- platform independent
- development process
- database
- model driven
- educational games
- case study
- high level
- reference model
- life cycle
- design process
- learning objects
- software engineering
- mobile phone
- user interface
- cooperative
- game design
- learning scenarios
- design tools
- open source
- autonomous agents
- software systems
- metadata