Jump'n'Rhythm: A Video Game for Training Timing Skills.
Dmitry AlexandrovskyKatya AlvarezBenjamin Walther-FranksJoschua WollersheimRainer MalakaPublished in: Mensch & Computer Workshopband (2016)
Keyphrases
- video games
- serious games
- learning experience
- medical students
- educational games
- helping students
- game play
- training sessions
- soft skills
- game design
- computer games
- training process
- training program
- learning tools
- game playing
- markov chain
- communication skills
- online learning
- training set
- web based training
- statistically significant
- skill acquisition
- language learning
- training examples
- multimedia