Mobile Sensemaking: Exploring Proximity and Mobile Applications in the Classroom.
Gustavo ZuritaPedro AntunesNelson BaloianFelipe BaytelmanPublished in: J. Univers. Comput. Sci. (2007)
Keyphrases
- mobile applications
- sensemaking
- mobile technologies
- middle school
- mobile devices
- m learning
- mobile phone
- internal and external
- context aware
- mobile users
- user experience
- mobile environments
- information seeking
- smart phones
- learning activities
- mental models
- mobile computing
- visual analytics
- wireless devices
- student learning
- collaborative learning
- desktop computers
- wireless technologies
- online learning
- video games
- technology enhanced
- cognitive model
- end users
- decision making
- computer technology
- high school students
- elementary school
- learning environment
- pilot study
- learning strategies
- user preferences
- cognitive architecture
- information management
- high school
- information retrieval