Procedural generation of balanced levels for a 3D paintball game.
Raúl Lara-CabreraVíctor Rodríguez-FernándezJavier Paz-SedanoDavid CamachoPublished in: CoSECivi (2017)
Keyphrases
- video games
- computer games
- levels of abstraction
- virtual world
- lower levels
- real time strategy games
- object oriented
- game tree search
- game playing
- game theoretic
- game based learning
- idea generation
- data sets
- cooperative game
- nash equilibria
- generation method
- digital games
- high levels
- game design
- game play
- nash equilibrium
- cooperative
- learning environment
- information systems