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Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment.

Elham EbrahimiBliss M. AltenhoffChristopher C. PaganoSabarish V. BabuJ. Adam Jones
Published in: VR (2015)
Keyphrases
  • virtual environment
  • virtual reality
  • virtual world
  • virtual space
  • role play
  • real time
  • computer vision
  • learning environment
  • information processing
  • computer graphics
  • multi user