Gamification and Augmented Reality in Education.
Olga MedvedevaChulpan MinnegalievaLiliya KhairullinaAlmaz GilemzyanovPublished in: DTTL (2021)
Keyphrases
- augmented reality
- serious games
- learning games
- markerless
- virtual objects
- virtual reality
- real environment
- multi user
- human computer interaction
- distance learning
- molecular structures
- mobile augmented reality
- mixed reality
- e learning
- real scenes
- mobile learning
- higher education
- promising experimental results demonstrate
- technology enhanced learning
- head mounted display
- live video
- learning activities