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Virtual Reality for Simulation and Evaluation: Technology Acceptance Models for Automotive Consumer Electronics.

Vassilis CharissisKweku F. Bram-LarbiRamesh LagooShu WangSoheeb KhanSamar AltarteerDavid K. HarrisonDimitris Drikakis
Published in: HCI (41) (2021)
Keyphrases
  • virtual reality
  • virtual environment
  • computer graphics
  • consumer electronics
  • virtual humans
  • virtual training
  • three dimensional
  • virtual world
  • interactive virtual
  • virtual reality technology
  • databases