Enhancing Critical Thinking and Engagement through Puzzle Box Integration in Virtual Reality-based Digital Game-Based Learning.
Boon-Giin LeeHuimin TangFei FangPublished in: TALE (2023)
Keyphrases
- virtual reality
- critical thinking
- digital game based learning
- digital games
- virtual environment
- virtual world
- game based learning
- problem based learning
- online discussion
- computer graphics
- virtual reality environments
- three dimensional
- online course
- computer mediated communication
- content analysis
- learning strategies
- learning environment
- professional development
- science education
- multiple choice
- instructional design
- peer assessment
- video games