Objects and their participation in the interdisciplinary design and development of computer games.
Nikiforos S. PanourgiasJoe NandhakumarHarry ScarbroughPublished in: ECIS (2009)
Keyphrases
- computer games
- game developers
- design process
- game development
- commercial games
- artificial intelligence
- case study
- knowledge based systems
- active participation
- game design
- software design
- digital storytelling
- design principles
- game play
- video games
- educational software
- educational games
- game engine
- development process