Design Patterns for User Interfaces on Mobile Equipment.
Erik G. NilssonPublished in: INTERACT (2) (2009)
Keyphrases
- design patterns
- user interface
- design principles
- software engineering
- object oriented
- mobile devices
- software design
- software systems
- usage scenarios
- software architecture
- ontology driven
- mobile phone
- human computer interaction
- database driven
- user experience
- object oriented software
- data mining
- mobile learning
- end users
- metamodel
- specific problems
- user friendly
- learning objects
- mobile users
- process model
- multimedia
- design requirements
- design rationale
- mobile applications
- context aware
- business processes
- information technology
- expert systems
- learning games
- structural patterns
- database
- behavioural patterns