Computer-Aided Sugoroku Games in the Edo Period Using Interactive Techniques for Museum Exhibits.
Asako SogaMasahito ShibaTakuzi SuzukiPublished in: CW (2018)
Keyphrases
- computer aided
- tour guide robot
- design tools
- computer assisted
- virtual reality
- computer aided diagnosis
- computer aided design
- image analysis
- capsule endoscopy
- computer graphics
- video games
- diagnosis of breast cancer
- game theory
- cad systems
- process planning
- cultural heritage
- language skills
- pulmonary nodules
- neural network
- computer games
- face recognition
- educational games
- computer vision
- data mining