Avatar and participant gender differences in the perception of uncanniness of virtual humans.
Jacqueline Deanna BaileyPublished in: ACII (2017)
Keyphrases
- virtual humans
- gender differences
- virtual world
- virtual reality
- embodied agents
- attitudes toward
- virtual environment
- job satisfaction
- statistically significant
- computer graphics
- three dimensional
- motion capture
- agent model
- university students
- digital games
- human computer interaction
- hand held
- multi view
- privacy preserving
- emotional intelligence
- multi party
- multiagent systems
- pose estimation