Eye fixations and electrodermal activity during low-budget virtual reality embodiment.
Claudia KrogmeierChristos MousasPublished in: Comput. Animat. Virtual Worlds (2020)
Keyphrases
- virtual reality
- virtual environment
- eye fixations
- computer graphics
- augmented reality
- interactive virtual
- virtual museum
- virtual world
- three dimensional
- eye movements
- virtual humans
- virtual reality technology
- eye tracking
- virtual space
- visual data mining
- virtual training
- multi sensory
- salient objects
- human motion
- visual information
- tangible user interface