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A computational implementation of Vector-based 3D Graphic Statics (VGS) for interactive and real-time structural design.
Jean-Philippe Jasienski
Yuchi Shen
Patrick Ole Ohlbrock
Denis Zastavni
Pierluigi D'Acunto
Published in:
Comput. Aided Des. (2024)
Keyphrases
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structural design
real time
optimal design
high fidelity
efficient implementation
neural network
vision system
user friendly
complexity analysis
multimedia communication
low cost
high speed
design process
virtual reality
vector space